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Dan Appleman's Developing ActiveX Components with Visual Basic 5.0

PART 1  Core Technologies

Chapter 1   ActiveX Myths

Chapter 2   ActiveX: A Historical (but Technical) Perspective

Chapter 3   Objects and Visual Basic

Chapter 4   The Component Object Model: Interfaces, Automation, and Binding

Chapter 5   Aggregation and Polymorphism

Chapter 6   The Life and Times of an ActiveX Component

Chapter 7   ActiveX Components: What's in a Name?

PART 2  Code Components

Chapter 8   The Project

Chapter 9   Creating and Testing Components

Chapter 10   Code and Classes-Beyond the Manuals

Chapter 11   Events

Chapter 12   Collecting Objects

Chapter 13   Object Lifetime

Chapter 14   Multithreading

Chapter 15   Bringing It All Together: The StockQuote Server

PART 3  ActiveX Controls

Chapter 16   ActiveX Control Fundamentals

Chapter 17   The UserControl Object

Chapter 18   The Extender and Ambient Objects

Chapter 19   The Wonderful World of Properties

Chapter 20   Property Pages and Others

Chapter 21   ActiveX Controls and the Internet

Chapter 22   Advanced Techniques

PART 4  ActiveX Documents

Chapter 23   ActiveX Document Fundamentals

Chapter 24   ActiveX Documents and the Internet

PART 5  Selected Topics

Chapter 25   Versioning

Chapter 26   Licensing and Distribution

To Download this E-Book Click Here.


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