Dan Appleman's Developing ActiveX Components with Visual Basic 5.0
February 1st, 2008 | posted by adminPART 1 Core Technologies
Chapter 1 ActiveX Myths
Chapter 2 ActiveX: A Historical (but Technical) Perspective
Chapter 3 Objects and Visual Basic
Chapter 4 The Component Object Model: Interfaces, Automation, and Binding
Chapter 5 Aggregation and Polymorphism
Chapter 6 The Life and Times of an ActiveX Component
Chapter 7 ActiveX Components: What's in a Name?
PART 2 Code Components
Chapter 8 The Project
Chapter 9 Creating and Testing Components
Chapter 10 Code and Classes-Beyond the Manuals
Chapter 11 Events
Chapter 12 Collecting Objects
Chapter 13 Object Lifetime
Chapter 14 Multithreading
Chapter 15 Bringing It All Together: The StockQuote Server
PART 3 ActiveX Controls
Chapter 16 ActiveX Control Fundamentals
Chapter 17 The UserControl Object
Chapter 18 The Extender and Ambient Objects
Chapter 19 The Wonderful World of Properties
Chapter 20 Property Pages and Others
Chapter 21 ActiveX Controls and the Internet
Chapter 22 Advanced Techniques
PART 4 ActiveX Documents
Chapter 23 ActiveX Document Fundamentals
Chapter 24 ActiveX Documents and the Internet
PART 5 Selected Topics
Chapter 25 Versioning
Chapter 26 Licensing and Distribution
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