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Charlie Calvert's Borland, C++Builderô Unleashed

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Contents of this table:-

Part I Getting Started

* Chapter 1 Introduction to C++Builder

* Chapter 2 Basic Facts about C++Builder

* Chapter 3 C++Builder and the VCL

* Chapter 4 Events

* Chapter 5 Exceptions

* Chapter 6 Sharing Code Between Delphi and C++Builder

* Chapter 7 Graphics

Part II Relational Databases

* Chapter 8 Database Basics and Database Tools

* Chapter 9 Using TTable and TDataSet

* Chapter 10 SQL and the TQuery Object

* Chapter 11 Working with Field Objects

* Chapter 12 Understanding Relational Databases

* Chapter 13 Flat-File, Real-World Databases

* Chapter 14 Sessions and Relational Real-World Databases

Part III Client/Server Databases

* Chapter 15 Working with the Local InterBase Server

* Chapter 16 Advanced InterBase Concepts

* Chapter 17 Printing: QuickReport and Related Technologies

* Chapter 18 Working with CASE Tools: Cadet, ER1, and SDesigner

Part IV Creating Components

* Chapter 19 Inheritance

* Chapter 20 Encapsulation

* Chapter 21 Polymorphism

* Chapter 22 Creating Descendants of Existing Components

* Chapter 23 Creating Components from Scratch

* Chapter 24 Creating Non-Visual Components

Part V Internet and Distributed OLE

* Chapter 25 Using WININET to Create FTP Applications

* Chapter 26 Extending an Internet Server with ISAPI

* Chapter 27 Distributed COM

Part VI Win32 and Multimedia

* Chapter 28 Game Programming

* Chapter 29 Game Engines

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